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Terraria: More like Metroidcraft

YEAH!!!!111

Okay, fine, I admit it.  I have an unhealthy addiction to infinite sandbox games.  Plop me down in front of a totally sweet building/digging  world and leave it just open-ended enough to guarantee that there’s no real end to it, and I’ll sink countless hours building imaginary worlds and blowing up as much as the game engine allows.  I’m not sure why this is.  I’m no architect.  I guess I just like that feeling of progress, that you’re actually accomplishing something even though you’re really just placing some pixels on top of more pixels, which is realistically done all the time.

So when Terraria was released on Steam this week, I couldn’t help but pick it up.  Touted as a “2D Minecraft but not,” Terraria focuses more on crafting and exploration than straight up building, offering tons of new content to see, explore, and get pissed off at in your quest for newer and better loot.

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