One of my favorite probably unintentional ironies in the video game world is the fact that Final Fantasy is still a thing. I know the original Final Fantasy was named as such since Squaresoft never intended to survive past the game’s release, but that one, sole game resurrected the entire franchise and made the name Final Fantasy a household name. I like the fact that the last fifteen bajillion final fantasy games released have been the “final” fantasy. Not sure why.
Anyway, Final Fantasy 4 is a game that is close to my heart. Originally released in America in 1991, back when the console war between Super Nintendo and Sega was so violent people actually got stabbed every now and then, Final Fantasy 4 was the second game in the franchise to mosey its way across the sea from Japan to us. I’m not sure at this point if I read this statistic or am making it up entirely, but since then, Final Fantasy 4 has seen more remakes and re-releases than any other Final Fantasy game. I’ve been playing the DS incarnation of this game for a while now, and with the announcement of another Final Fantasy 4 compilation game for the PSP hot on the heels of an episodic Nintendo Wii exclusive sequel, I figured this was as good of a time as any to go over the game to see why.
Filed under: Games | Tagged: Cecil, cut scenes, Dark Knight, Final Fantasy, Final Fantasy 4, Final Fantasy 4 DS, JRPG, Nintendo DS, paladin, PSP release, remake, RPG, Rydia, Whyte, Wii episodic content | 3 Comments »

