Call of Duty: Black Ops OR How Activision prints money

So ok, everybody hates Activision, we get it.  They’ve gouged us on map packs, probably screwed over original Call of Duty developer Infinity Ward, and are generally just a giant corporation hell on bent on making money at the expense of the little guy.  Since Call of Duty is so huge we have the expected backlash of “oh it’s a terrible game only morons buy it”!  But let us be honest for a second, dear readers.  If Call of Duty, as a game, truly sucked, it would not sell over 5.6 million copies on the first day it was released.  Yes, you read that right.  Treyarch, who was kind of the “off-year” CoD developer and most recently made the precursor to Modern Warfare 2, World at War, had the helm for Black Ops.  Considering the state of Infinity Ward at the moment, Treyarch has suddenly been thrust into the alpha dog position for the biggest franchise in gaming.  So, how did they do?  Forgetting all the money and hype and myriad of opinions about the idea of Call of Duty, we do have a game in front of us here.  Treyarch hasn’t done anything drastically different but they deliver a very slickly produced game that delivers on its promises.  An engaging single player, absolutely insanely large multiplayer, and even the return of ZOMBIE MODE (ooooooo scary) make Black Ops an excellent addition to ye olde game library.

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