Ghostbusters: Needs more Rick Moranis

No no no I said DON'T cross the streams, jerkface!

Who doesn’t love Ghostbusters?  The cheesy 80s music, the ridiculously over-the-top special effects, and the bumbling antics of Peter Venkman, Egon Spengler, Ray Stantz and Winston…  Churchill? (IMDB says his last name was Zeddmore.  Do they ever say that in the movie?  I certainly don’t remember it.) quickly became cultural icons from 1984 and well into the nineties.  Cartoon shows were created.  Delicious flavors of Kool Aid were spawned.  The merchandising potential was endless.

So then fast forward about twenty years when Ghostbusters writers Harold Ramis and Dan Aykroyd got the old team together and decided to produce a game as a sequel to Ghostbusters 2.  Aykroyd, Ramis, Bill Murray and Ernie Hudson all gave eachother one final high-five and teamed up to do some of the best voice acting available in current generation games.  But don’t go busting out the proton packs just yet.  Ghostbusters has its share of problems as well, and you’re not going to be able to make them go away by stashing them in a containment unit.

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The cactuar syndrome paradox

As I see it, it’s all about the easy XP.

Ever since Microsoft announced earlier this week that the price for an Xbox Live gold membership would be jumping up by $10 a year, the internet has been filled with angry notes, blogs and comments from long time fans, casual gamers and trolls about how completely and unequivocally awful this is.

But, I hear you shout at your computer because either you or I am crazy, that’s what the internet is there for, isn’t it?  To give random people a chance to complain and raise hell about the injustices of the world.  We’re making ourselves heard the only way we can.  The management at Microsoft is reading our rage, man.  They know.

So what?

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