Leading up to the inaugural Cincinnati Comic Expo Tophat and I had some pretty low expectations. We read through the artist list and vendors list periodically throughout the summer and were continually annoyed at the lack of webcomics featured. Most of the people on the list were silver age B-listers or indie artists trying to go all controversial with lots of sexy time in their story lines. We briefly got excited at the mention of a gaming section but were less excited to learn it was more about boards and less about videos. (more…)
The following deals with the themes and story found in Red Dead Redemption. It was spawned by a conversation that I had with Enosh in the comment section of his RDR review. I just recently finished the game and really feel like some of the things it explores in the narrative are worthy of examination. This article contains MAJOR spoilers for RDR. Do not read this if you intend to play the game or are in the process of doing so. If you have played the game or never plan to, I’d say start by reading Enosh’s review and the comments, then come back to this. I will admit this might be difficult to follow at points if your not familiar with the game at all, but I think the themes manage to show through. If you have any questions, leave a comment, I will respond! In case you can’t tell by the article, I would be eager to talk about any of this. Happy reading!
Filed under: Commentary, Games | Tagged: a boy and his blob, abraham reyes, Allende, categorical imperative, De Santa, Dutch, Edgar Ross, Elrood, Enosh, Escuela, FBI handler, grand theft auto, GTA, idealist, iraq, jack marston, jeremy renner, John Marston, Kant, luisa, mario, marston, Model T, pinnacle of storytelling, red dead, Red Dead Redemption, redemption, revenge, revolution, Rockstar, technology, the hurt locker, Williamson, Xbox 360, Zelda | 1 Comment »