The premise of Divine Cybermancy seemed like an extremely customizable version of Borderlands, so of course I picked it up and gave it a shot. How could I not? The little demo videos promised neigh endless amounts of solutions to every problem, from using magic to create infinite copies of yourself to overwhelm your foes, to being a badass soldier with a chain gun, to a tech head summoning flying combat drones. You could be a stealth assassin, a bad ass sniper, and even just run up to groups of enemies and make the stabs. It was a no-fail, winning solution. Oh, and you can play it with your friends.
But all of that quickly devolved once I started playing when I realized A) I have no idea what the hell anyone is talking about, B) the game is a might touchy and somewhat glitchy, and C) the learning curve is so steep you’ll have a heart attack before you get to the top of the hill
Filed under: Games | Tagged: broseph, character development, creepy cyber cults, EYE Divine Cybermancy, first person shooter, japanese | Leave a Comment »


