So first things first: The latest expansion for World of Warcraft, Cataclysm, sold a ton of copies in the first 24 hours. By a ton I mean 3.3 million according to Blizzard. I’m willing to bet most of WoW’s 12 million players probably picked up Cataclysm during the first week if they had any intention of playing the game. I am one of those nerds. See, I have a special relationship with WoW expansions. I forget exactly what I was doing at the time, but when the first expansion came out, Burning Crusade, I decided to stay up all night and play it. And play I did, until about 7 AM the next day. For the next one, Wrath of the Lich King, I took 2 days off from work to devote myself to nerding the f out. It’s somewhat crazy, but I feel like at this point it has become a tradition for me to have as little sleep as possible for expansions. Cataclysm was/is no different! This isn’t a REVIEW of the game proper, as there is so much to do and see and incoming hotfixes and balance changes and all that kind of stuff that I don’t feel I can give a full picture of the game. However, having played enough to hit the new level cap, 85, by Thursday afternoon when the expansion only went live two hours into Tuesday, I thought I’d give a run down of how the newly destroyed world of Azeroth is looking and how Blizzard aims to keep us all playing. FOREVER. YOU CANNOT ESCAPE!
Filed under: Games | Tagged: big boy pants, Burning Crusade, cataclysm, eat naga, Elrood, goblin, Harrison Jones, heroic dungeons, hit points, hp, hunter, n64 kid, naga, narrative, punching your dog, quests, ride a shark, sea horse mount, sea horses, TBC, Uldum, vanilla wow, Vashi'ir, wheel of destiny, worgen, World of Warcraft, Wotlk, Wrath of the Lich King | 4 Comments »